Freedom is a difficult concept to pin down; its never an absolute, always a place on a sliding scale where there is both room for more as well as less freedom. Some people can travel the world and breathe the fresh air of any locale they choose, others decide the movements of entire cities without ever leaving a single chamber, and an unlucky great many are simply forced to obey what they are told on pain of death.

This campaign will take place primarily in the Cape of Daggers, with the players spending a good amount of time in Daraska, the primary city of the area.

Veins of Crystal and Blood